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Shadows of Adrianople DevLog #2: the Ammo Pickup System
In a game where every arrow counts, crafting a seamless and intuitive ammo pickup system was essential for Shadows of Adrianople . This...
Mattia Poggi
Dec 8, 20242 min read


The Penguin Queen's Odyssey DevLog #2: Scene Persistence
In this DevLog, I want to delve into an essential part of The Penguin Queen’s Odyssey : implementing scene persistence and retaining the...
Mattia Poggi
Dec 2, 20242 min read


The Vandal - DevLog #1: Overview
In this post, I’m diving into my third project, The Vandal , a mobile visual novel that weaves historical accuracy with a touch of...
Mattia Poggi
Nov 26, 20242 min read


Shadows of Adrianople DevLog #1: Plot and NavMesh AI
Continuing my journey into game development, I’m excited to share more about my second project, Shadows of Adrianople —a 3D first-person...
Mattia Poggi
Nov 22, 20242 min read


The Penguin Queen's Odyssey DevLog #1: Plot and Tilesets
In my first blog post, I introduced my journey into video game development and shared a glimpse of my portfolio. Today, I want to dive...
Mattia Poggi
Nov 19, 20242 min read
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